Electric Fish Simulation
Purpose:
The purpose of this activity is to simulate how an electric fish
is able to
maneuver through its surroundings using it’s electric organ instead o its
eyes.
Materials:
- a buzzer for the hummer fish
- clickers for all other participants
- a dinger for the food
- candy (optional)
Procedure:
- One child is selected to be the fish. This person is brought out of
the room,
blindfolded, and given the buzzer.
- Meanwhile, inside the room one child is selected to be the food and he
or she is given a
dinger. The rest of the children are given the clickers. While the fish
is waiting outside,
the clicker fish and the food should arrange themselves in a simple but
large circle.
- The fish is now brought into the room and led into the middle of the
circle,
blindfolded. Then he is spun around a couple of times so that he does not
know where he
is facing.
- Now his objective is to find the food. He takes his buzzer and points
directly in
front of him and buzzes. If one of the clickers is within three feet, and
directly in
front of him, it should click back at him once. If the clicker is near
the food it
should click twice. If the clicker is not within three feet or not
directly in front of
the fish then it should NOT click back at all. When the fish buzzes
directly at the food
and is within three feet of it, the food should ding back at the fish, and
the round
is over. The hummer fish can recieve a piece of candy to model the food.
Explanation:
This game is meant to educate people about the way that an
electric fish
functions. Electric fish have a distinctly different way of perceiving
their environments,
and this simulation demonstrates, in a simple way, exactly how that works.
The buzzing
resembles the noise that the electric organ discharge (EOD) makes, and the
clicks resemble the
electric organ discharge of the clicker electric fish (this could be
varied to represent any
object in the fish's path). The electric fish uses his EOD to "see" in
his environment.